Essay Redraft
Males representation in the war genre
This essay will explore the representations of males in the
war genre both in the early 1900s but also in the present (21st
century), showing and expressing the different stereotypes that exist at these
times and within different types of media which are: Television, Film and
electronic games
Within the war genre there has always been a comparison of
war to be associated with males, this has been expressed by many outlets such
as electronic games, David vonderhaar (Treyarch CEO) says “males are used in
games such as Call of duty to keep with historical accuracy of the first world
war and this principle has just stuck ever since as foundation for making a war
game sold to the Gaming community” in a further way he states that due to this
“Games are unwilling to change to other genders in the fear of losing mostly
call of duty of losing our core audience” this means that the core audience is
mainly male. In other such outlets films have also adapted this core anthology
as a way of keeping with historical accuracy and to a way some of the
characteristics of males in war being in recent years (IGN) blow out of
proportion to exacerbate the idea of males in the war genre showing
characteristics of violence and heroism, which in modern society needs to be
pushed forward more than males aren’t always shown this way in war and that
females can show these characteristics as well. Males can show other things in
war than just violence and heroism, this point of males doing these actions in
war was first seen in the early 1900s around the period of 1900s where
newspapers where reporting on what was coming out of the war zone which was in
one sided approach to show the nice side and to ignore the negative side of the
war (WW1). The papers at the time where reporting on things such as on how
great the forces where at defeating the enemy troops and most articles that
told the story of this where including a fighter from the war which where male,
this reporting continued both well into WW1 but also carrying over into WW2, at
which time films started to emerge going off the idea of males from papers but
also claiming to be historical accuracy of males actions within the war which
included heavy use of violence and high levels of heroism and bad language. The
first film was released by Hollywood and was called Mrs Miniver and was based
off the events that where currently taking place at the time of the film. These
where spies gaining intelligence on the location potential German fortresses.
Some research was done by a researcher by the name of
Matthew Sitter who did some research into the war genre and he quoted that:
“The new form of masculinity associated with the soldier can therefore be a
highly self-conscious performance of a gender. Which from this quote the war
genre mainly can define all future stereotypes of a genre as they are perceived
to do one thing as war in being a quite controversial and sensitive topic as
its mainly involved with death and sadness, Violence with has spilled over from
being in film and now is hugely present in electronic games and television but
not just limited to the war genre but also which has spilled over into other genre
but the main output of such activities is the male as it has been heavily
reinforced by the one genre as being the norm for the gender and in which
modern times can be challenged into saying it’s not only the males but also
females but also males can show other identities such as showing emotion of
sadness and not taking place in violent activities as some males can be
considered quite passive individuals. More recently we have seen a shift of
such of games taking on board this identity of males showing these original
qualities first seen in the early 1900s in war films but with extreme
exaggeration of what the original ideas would have been, such as heavy emphasis
on violence and the use of bad language to the current day laws have allowed
these creations of false war to exist, back in the day of the early 1900s there
were certain codes that had to be followed In the creation of a media product
and identity. From the code of film practice early 1900s: The level of violence
onscreen during the 1930s was limited by the production code with the
co-operation of major studios and not by any squeamish of native audience. The
popularity of films which contained violence attested to the fact audiences
were interested in seeing violence onscreen, and it was the Hollywood studios
that where limiting violent content per the code of theatrical motion pictures
which were seen and regarded as entertainment
To back this point up further research was done to find out
identities of males from a modern point of view of where the war genre has led
in relation to the perception of a male identity. A point to place to the
original idea of male in war film was placed forward by the movie Fury (David
Ayer, October 22nd, 2014). This movie was created as modern
interpretation of the American invasion into Germany in World War 2
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